gehe zum Quellcode dieser Datei
Namensbereiche | |
| namespace | ZFXMath |
| namespace | ZFXMath::SphericalHarmonics |
Funktionen | |
| int | delta (const int m, const int n) |
| template<class PrecisionType> void | uvw (const int l, const int m, const int n, PrecisionType &u, PrecisionType &v, PrecisionType &w) |
| template<class PrecisionType, class FuncValueType> PrecisionType | M (const int l, const int m, const int n, const TRotateMatrix< PrecisionType, FuncValueType > &M) |
| template<class PrecisionType, class FuncValueType> PrecisionType | P (const int i, const int l, const int a, const int b, const TRotateMatrix< PrecisionType, FuncValueType > &M) |
| template<class PrecisionType, class FuncValueType> PrecisionType | U (const int l, const int m, const int n, const TRotateMatrix< PrecisionType, FuncValueType > &M) |
| template<class PrecisionType, class FuncValueType> PrecisionType | V (const int l, const int m, const int n, const TRotateMatrix< PrecisionType, FuncValueType > &M) |
| template<class PrecisionType, class FuncValueType> PrecisionType | W (const int l, const int m, const int n, const TRotateMatrix< PrecisionType, FuncValueType > &M) |
| template<class PrecisionType, class FuncValueType> void | SHRotate (TRotateMatrix< PrecisionType, FuncValueType > &shrm, const TMatrix3x3< PrecisionType > &rotation) |
| setze eine SHRotateMatrix durch eine einfache 4x4-Matrix | |
1.3.8