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t
- c -
ColorToDWORD() :
ZFXMath::TVector3D< T >
- d -
DotProduct() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
- e -
EvalFunction() :
ZFXMath::SphericalHarmonics::TSphericalFunction< PrecisionType, FuncValueType >
Evaluate() :
ZFXMath::TCubicBezier< PrecisionType, FuncValueType >
- g -
GetSwitchedHand() :
ZFXMath::TMatrix3x3< T >
- l -
Length() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
LengthSqr() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
Luminance() :
ZFXMath::TVector3D< T >
- m -
Multiply() :
ZFXMath::TMultiplyStack< T >
,
ZFXMath::TMatrix3x3< T >
- n -
Negate() :
ZFXMath::TMatrix3x3< T >
Normalize() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
- o -
operator *=() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
operator T *() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
,
ZFXMath::TMatrix3x3< T >
operator()() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
,
ZFXMath::TMatrix3x3< T >
,
ZFXMath::TCubicBezier< PrecisionType, FuncValueType >
operator+() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
operator=() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
- p -
Project() :
ZFXMath::SphericalHarmonics::TDevice< PrecisionType, FuncValueType >
PushMultiply() :
ZFXMath::TMultiplyStack< T >
PushTop() :
ZFXMath::TMultiplyStack< T >
- r -
Reflect() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
Refract() :
ZFXMath::TVector3D< T >
,
ZFXMath::TVector2D< T >
Rotate2D() :
ZFXMath::TMatrix3x3< T >
RotateX() :
ZFXMath::TMatrix3x3< T >
RotateY() :
ZFXMath::TMatrix3x3< T >
RotateZ() :
ZFXMath::TMatrix3x3< T >
Rotation2D() :
ZFXMath::TMatrix3x3< T >
RotationX() :
ZFXMath::TMatrix3x3< T >
RotationY() :
ZFXMath::TMatrix3x3< T >
RotationZ() :
ZFXMath::TMatrix3x3< T >
- s -
Scale() :
ZFXMath::TMatrix3x3< T >
- t -
TCubicBezier() :
ZFXMath::TCubicBezier< PrecisionType, FuncValueType >
TDevice() :
ZFXMath::SphericalHarmonics::TDevice< PrecisionType, FuncValueType >
ToDWORD() :
ZFXMath::TVector3D< T >
Transform() :
ZFXMath::SphericalHarmonics::TRotateMatrix< PrecisionType, FuncValueType >
Translate() :
ZFXMath::TMatrix3x3< T >
Translation() :
ZFXMath::TMatrix3x3< T >
Transpose() :
ZFXMath::TMatrix3x3< T >
Generated on Thu Nov 25 04:02:58 2004 for ZFX-Math Library by
1.3.8