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ZFXMath::TVector3D< T > Member List
This is the complete list of members for
ZFXMath::TVector3D< T >
, including all inherited members.
b
(defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
ColorToDWORD
(T alpha=1.0)
ZFXMath::TVector3D< T >
[inline]
DotProduct
(const TVector3D &v) const
ZFXMath::TVector3D< T >
[inline]
g
(defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
Length
()
ZFXMath::TVector3D< T >
[inline]
LengthSqr
()
ZFXMath::TVector3D< T >
[inline]
Luminance
() const
ZFXMath::TVector3D< T >
[inline]
Normalize
()
ZFXMath::TVector3D< T >
[inline]
operator *
(const TVector3D &v) const (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator *
(const T &v) const (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator *
(defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[friend]
operator *=
(const TVector3D &v) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator *=
(const T &v)
ZFXMath::TVector3D< T >
[inline]
operator const T *
() const (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator T *
()
ZFXMath::TVector3D< T >
[inline]
operator()
(const int i) const
ZFXMath::TVector3D< T >
[inline]
operator()
(const int i)
ZFXMath::TVector3D< T >
[inline]
operator+
() const
ZFXMath::TVector3D< T >
[inline]
operator+
(const TVector3D &v) const
ZFXMath::TVector3D< T >
[inline]
operator+=
(const TVector3D &v) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator-
() const (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator-
(const TVector3D &v) const (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator-=
(const TVector3D &v) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator/
(const TVector3D &v) const (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator/
(const T &v) const (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator/=
(const TVector3D &v) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator/=
(const T &v) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
operator=
(const T &val)
ZFXMath::TVector3D< T >
[inline]
r
(defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
Reflect
(const TVector3D &n) const
ZFXMath::TVector3D< T >
[inline]
Refract
(const TVector3D &n, const T &ri) const
ZFXMath::TVector3D< T >
[inline]
ToDWORD
(T w=0.0)
ZFXMath::TVector3D< T >
[inline]
TVector3D
() (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
TVector3D
(const T &_x, const T &_y, const T &_z) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
TVector3D
(const T *pV) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
TVector3D
(const T &val) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
TVector3D
(const TVector3D &v) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
TVector3D
(const TVector2D< T > &v, const T &_z) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
TVector3D
(const TVector4D< T > &v) (defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
[inline]
val
(defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
x
(defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
y
(defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
z
(defined in
ZFXMath::TVector3D< T >
)
ZFXMath::TVector3D< T >
Generated on Thu Nov 25 04:02:58 2004 for ZFX-Math Library by
1.3.8